TerrorWise
← Zone atlas
ACT 2 · HELL

Canyon of the Magi & Tal Rasha's Tombs

Canyon of the Magi · Tal Rasha's Tombs

57D ESTIMATE FOR YOUR BUILD
RUN TIME VARIES

Hunt champion and unique packs

Follow the route from Canyon of the Magi and look for monsters with blue or gold names.

  1. Start hereCanyon of the Magi waypoint
  2. Clear packsEnter the nearest tomb and clear champion and unique packs
  3. Clear packsFollow the walls and clear rooms with many monsters; the layout varies between maps
  4. OptionalKill Ancient Kaa if you find his false tomb
  5. OptionalRun Duriel only when you can enter the true tomb
  6. Next runReset when there are few monsters left or your inventory is full

For your Blizzard build

  • The main route focuses on monster packs; named enemies listed as optional are detours.
  • Some monsters here resist your cold damage completely. Use an attack that can hurt them or skip those packs.
  • The number of area changes depends on the detours you choose.
  • Skip optional detours when you want a shorter run.

This plan uses the route, your build and your goal. Run times and rewards per hour have not been measured.

Area levels and monster pools

Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Tomb

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Tal Rasha's Chamber

Base area levels: Normal 17 · Nightmare 49 · Hell 80.

  • Apparition — Physical immune.
  • Steel Scarab — Lightning immune.
  • Preserved Dead — Poison immune.
  • Unraveler — Magic and cold immune.
  • Ghoul Lord — Cold immune.
  • Gorebelly — Cold immune.
Canyon of the Magi

Base area levels: Normal 16 · Nightmare 48 · Hell 79.

  • Crusher — Cold immune.
  • Devourer — Poison immune.
  • Hell Cat — Cold immune.
  • Steel Scarab — Lightning immune.
  • Hell Slinger — Fire immune.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the pack-clearing route; named enemies marked optional are detours.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Tomb · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Tal Rasha's Chamber · Hell

Apparition, Steel Scarab, Preserved Dead: Use cold damage.

Unraveler, Ghoul Lord, Gorebelly: Skip unless you can break the immunity or use another damage type.

Canyon of the Magi · Hell

Crusher, Hell Cat: Skip unless you can break the immunity or use another damage type.

Devourer, Steel Scarab, Hell Slinger: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Canyon of the Magi & Tal Rasha's Tombs. Look for monsters with blue or gold names.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops
HOW WE KNOWRun times, scores, and links

Scores are rough guide estimates. Run times and rewards per hour have not been measured. Zone names and named routes come from the links below.