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ACT 2 · HELL

Far Oasis and The Maggot Lair

Far Oasis · The Maggot Lair

ROUTEDETAILS · NO SCORE YET
RUN TIME VARIES

Start with Beetleburst

Follow the route from Far Oasis, starting with Beetleburst. Clear nearby packs you can damage on the way.

  1. Start hereFar Oasis waypoint
  2. KillSweep the outdoor search path for Beetleburst
  3. OptionalDescend to Maggot Lair Level 3 only if the build handles corridors well
  4. Next runReset after Beetleburst on short runs or Coldworm on full runs

For your Blizzard build

  • Beetleburst is a guaranteed target on this route.
  • The number of area changes depends on the detours you choose.
  • Skip optional detours when you want a shorter run.

See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.

Area levels and monster pools

Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Far Oasis

Base area levels: Normal 16 · Nightmare 45 · Hell 76.

  • Black Raptor Nest — No base immunity in this pool entry.
  • Sand Maggot — Poison immune.
  • Itchies — Physical immune.
  • Death Beetle — Lightning immune.
  • Undead Scavenger — Lightning immune.
Maggot Lair Level 1

Base area levels: Normal 17 · Nightmare 45 · Hell 84.

  • Sand Maggot — Poison immune.
  • Rock Worm — Poison immune.
  • Black Locusts — Physical immune.
  • Death Beetle — Lightning immune.
  • Scarab — Lightning immune.
Maggot Lair Level 2

Base area levels: Normal 17 · Nightmare 45 · Hell 84.

  • Sand Maggot — Poison immune.
  • Rock Worm — Poison immune.
  • Black Locusts — Physical immune.
  • Death Beetle — Lightning immune.
  • Scarab — Lightning immune.
Maggot Lair Level 3

Base area levels: Normal 17 · Nightmare 46 · Hell 85.

  • Sand Maggot — Poison immune.
  • Rock Worm — Poison immune.
  • Black Locusts — Physical immune.
  • Death Beetle — Lightning immune.
  • Scarab — Lightning immune.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.

Far Oasis · Hell

Black Raptor Nest, Sand Maggot, Itchies, Death Beetle, Undead Scavenger: Use cold damage.

Maggot Lair Level 1 · Hell

Sand Maggot, Rock Worm, Black Locusts, Death Beetle, Scarab: Use cold damage.

Maggot Lair Level 2 · Hell

Sand Maggot, Rock Worm, Black Locusts, Death Beetle, Scarab: Use cold damage.

Maggot Lair Level 3 · Hell

Sand Maggot, Rock Worm, Black Locusts, Death Beetle, Scarab: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Far Oasis and The Maggot Lair. Look for monsters with blue or gold names.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops
HOW WE KNOWRun times, scores, and links

Scores are rough guide estimates. Run times and rewards per hour have not been measured. Zone names and named routes come from the links below.