← Zone atlas
RUN TIME VARIESStart with Treehead WoodFist
Follow the route from Dark Wood, starting with Treehead WoodFist. Clear nearby packs you can damage on the way.
- 01
Start hereDark Wood waypoint
- 02
KillLocate the Tree of Inifuss and kill Treehead WoodFist
- 03
OptionalEnter Underground Passage only when there are enough monsters to make the trip worthwhile
- 04
Next runReset after Treehead on short target runs
For your Blizzard build
- Treehead WoodFist is a guaranteed target on this route.
- The number of area changes depends on the detours you choose.
- Skip optional detours when you want a shorter run.
See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.
Area levels and monster pools
Checked area facts · Normal
These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.
Dark Wood
Base area levels: Normal 5 · Nightmare 38 · Hell 68.
- Carver — No base immunity in this pool entry.
- Vile Hunter — No base immunity in this pool entry.
- Spike Fiend — No base immunity in this pool entry.
- Vile Lancer — No base immunity in this pool entry.
- Skeleton Archer — No base immunity in this pool entry.
Underground Passage Level 1
Base area levels: Normal 4 · Nightmare 37 · Hell 69.
- Misshapen — No base immunity in this pool entry.
- Carver — No base immunity in this pool entry.
- Vile Hunter — No base immunity in this pool entry.
- Skeleton Archer — No base immunity in this pool entry.
Underground Passage Level 2
Base area levels: Normal 4 · Nightmare 38 · Hell 85.
- Misshapen — No base immunity in this pool entry.
- Carver — No base immunity in this pool entry.
- Vile Hunter — No base immunity in this pool entry.
- Skeleton Archer — No base immunity in this pool entry.
Monster counts, clear times and rewards per hour have not been measured by this catalogue.
Game data 3.3.93847 · Resurrected
What to clear with Blizzard
Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.
Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.
Dark Wood · Normal
Carver, Vile Hunter, Spike Fiend, Vile Lancer, Skeleton Archer: Use cold damage.
Underground Passage Level 1 · Normal
Misshapen, Carver, Vile Hunter, Skeleton Archer: Use cold damage.
Underground Passage Level 2 · Normal
Misshapen, Carver, Vile Hunter, Skeleton Archer: Use cold damage.
These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
THIS AREA
Items to look for
Normal · While this area is terrorized. Assumes you created the game at level 92.
Search the full item database →
Our checked item list covers Hell Terror Zones in games created by level 85+ characters. Items can still drop here, but we have not checked a list for your settings yet.
About these drops +
HOW WE KNOWRun times, scores, and links+
Scores are rough guide estimates. Run times and rewards per hour have not been measured. Zone names and named routes come from the links below.