RUN TIME VARIESStart with Treehead WoodFist
Follow the route from Dark Wood, starting with Treehead WoodFist. Clear nearby packs you can damage on the way.
- 01
Start hereDark Wood waypoint
- 02
KillLocate the Tree of Inifuss and kill Treehead WoodFist
- 03
OptionalEnter Underground Passage only when there are enough monsters to make the trip worthwhile
- 04
Next runReset after Treehead on short target runs
For your Blizzard build
- Treehead WoodFist is a guaranteed target on this route.
- The number of area changes depends on the detours you choose.
- Skip optional detours when you want a shorter run.
See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.
Area levels and monster pools
Checked area facts · Hell
These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.
Dark Wood
Base area levels: Normal 5 · Nightmare 38 · Hell 68.
- Carver — Fire immune.
- Vile Hunter — Cold immune.
- Spike Fiend — No base immunity in this pool entry.
- Vile Lancer — Fire immune.
- Skeleton Archer — Poison immune.
Underground Passage Level 1
Base area levels: Normal 4 · Nightmare 37 · Hell 69.
- Misshapen — Lightning immune.
- Carver — Fire immune.
- Vile Hunter — Cold immune.
- Skeleton Archer — Poison immune.
Underground Passage Level 2
Base area levels: Normal 4 · Nightmare 38 · Hell 85.
- Misshapen — Lightning immune.
- Carver — Fire immune.
- Vile Hunter — Cold immune.
- Skeleton Archer — Poison immune.
Monster counts, clear times and rewards per hour have not been measured by this catalogue.
Game data 3.3.93847 · Resurrected