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ACT 1 · HELL

Black Marsh, The Hole, and The Forgotten Tower

Black Marsh · The Hole · The Forgotten Tower

ROUTEDETAILS · NO SCORE YET
RUN TIME VARIES

Start with The Countess

Follow the route from Black Marsh, starting with The Countess. Clear nearby packs you can damage on the way.

  1. Start hereBlack Marsh waypoint; locate the Forgotten Tower
  2. KillDescend to Tower Cellar Level 5 and kill the Countess
  3. OptionalEnter The Hole only if you want to clear more monsters
  4. Next runCollect the Countess’s drops and reset; skip the quest chest on repeat runs

For your Blizzard build

  • The Countess is a guaranteed target on this route.
  • The number of area changes depends on the detours you choose.
  • Skip optional detours when you want a shorter run.

See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.

Area levels and monster pools

Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Black Marsh

Base area levels: Normal 6 · Nightmare 38 · Hell 69.

  • Blood Hawk Nest — No base immunity in this pool entry.
  • Returned — Poison immune.
  • Brute — Cold immune.
  • Night Clan — Lightning immune.
  • Carver Shaman — Fire immune.
  • Vile Archer — Fire immune.
Hole Level 1

Base area levels: Normal 5 · Nightmare 38 · Hell 80.

  • Misshapen — Lightning immune.
  • Carver — Fire immune.
  • Brute — Cold immune.
  • Vile Archer — Fire immune.
Hole Level 2

Base area levels: Normal 5 · Nightmare 39 · Hell 81.

  • Misshapen — Lightning immune.
  • Carver — Fire immune.
  • Brute — Cold immune.
  • Vile Archer — Fire immune.
Forgotten Tower

Base area levels: Normal not listed · Nightmare not listed · Hell not listed.

No ordinary random monster pool is listed here. This does not rule out fixed encounters.

Tower Cellar Level 1

Base area levels: Normal 7 · Nightmare 38 · Hell 75.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 2

Base area levels: Normal 7 · Nightmare 39 · Hell 76.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 3

Base area levels: Normal 7 · Nightmare 40 · Hell 77.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 4

Base area levels: Normal 7 · Nightmare 41 · Hell 78.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 5

Base area levels: Normal 7 · Nightmare 42 · Hell 79.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.

Black Marsh · Hell

Blood Hawk Nest, Returned, Night Clan, Carver Shaman, Vile Archer: Use cold damage.

Brute: Skip unless you can break the immunity or use another damage type.

Hole Level 1 · Hell

Misshapen, Carver, Vile Archer: Use cold damage.

Brute: Skip unless you can break the immunity or use another damage type.

Hole Level 2 · Hell

Misshapen, Carver, Vile Archer: Use cold damage.

Brute: Skip unless you can break the immunity or use another damage type.

Forgotten Tower · Hell

No ordinary monster pool is listed for this area. Fixed encounters may still occur.

Tower Cellar Level 1 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 2 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 3 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 4 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 5 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Black Marsh, The Hole, and The Forgotten Tower. Look for monsters with blue or gold names. The Countess can also drop these items at this game level.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops
HOW WE KNOWRun times, scores, and links

Scores are rough guide estimates. Run times and rewards per hour have not been measured. Zone names and named routes come from the links below.