← Item database
UNIQUE ITEM
Doombringer
KEEP, EQUIP OR TRADE?
Builds & value
What this item is for
A unique Sword.
- Usable from character level 69.
- This item counts toward your Holy Grail collection.
- Compare its bonuses with your current gear. An item can be useful while levelling even when it is absent from the published build lists.
Bonuses to compare (3)
- Enhanced damage: 180–250%
- Attack rating: 40%
- Life stolen per hit: 5–7%
Trading interest: Compare the rolls
Compare the same item and similar bonuses when checking recent trades. A listed asking price may be higher than what buyers pay.
This is a rough guide, not a live price. Compare recent trades for your ladder or non-ladder mode, platform, Hardcore setting, and item rolls.
Sources used for this guide
BEST SOURCE
Baal
The Worldstone Chamber
Hell · Monster level 99
About 1,000 kills per drop
This is an average, not a guarantee. Travel and time to kill are not compared.
Per named enemy. Minions are not counted.
Resurrected · One player · 300% Magic Find · Repeat kills. Terror Zones, when included, assume you created the game at level 92.
Ranked by average drops per kill. Travel time, kill speed, Find Item and chest drops are not included.
OTHER PLACES
1413 compared
Other sources
Diablo
The Chaos Sanctuary
Hell
About 1,147 kills per drop
Per named enemy. Minions are not counted.
Mephisto
Durance of Hate Level 3
Hell
About 7,552 kills per drop
Per named enemy. Minions are not counted.
Nihlathak
Halls of Vaught
Hell
About 8,389 kills per drop
Per named enemy. Minions are not counted.
Sharptooth Slayer
Frigid Highlands
Hell
About 13,194 kills per drop
Per named enemy. Minions are not counted.
Dac Farren
Bloody Foothills
Hell
About 13,228 kills per drop
Per named enemy. Minions are not counted. ITEM DETAILSBase item, requirements, and properties
- Base item
- Champion Sword
- Required level
- 69
- Quality level
- 75
- Treasure class
- 78
- How it is made or found
- Drops from monsters
Selected properties
- Enhanced damage: 180–250%
- Attack rating: 40%
- Life stolen per hit: 5–7%