Spider Forest and Spider Cavern / Arachnid Lair
Start with Sszark the Burning
Follow the route from Spider Forest, starting with Sszark the Burning. Clear nearby packs you can damage on the way.
Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.
What to kill
Sszark the BurningElite · Guaranteed · Spider CavernTravel variesMap and movement skill matter
Get thereFind the Spider Cavern in Spider Forest and locate the Khalim’s Eye chest; Sszark guards that chest room.
Watch forExtra Strong and Cursed spider pack hits hard in close quarters.
Same location each gameSszark eye-chest run
- Start hereSpider Forest waypoint; locate Spider Cavern
- KillFind the Khalim’s Eye chest room and kill Sszark
- OptionalClear Arachnid Lair only for its random packs and chest
- Next runReset after the selected spider dungeon
Dangers and route tips
Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.
We do not know how many elite packs appear here on Hell.
The entrances and layouts of both spider dungeons vary between maps.
Uniques & sets
300 MF · Softcore · Teleport
Follow the route from Spider Forest, starting with Sszark the Burning. Clear nearby packs you can damage on the way.
- Sszark the Burning is a guaranteed target on this route.
- The number of area changes depends on the detours you choose.
- Skip optional detours when you want a shorter run.
What to clear with Blizzard
Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.
Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.
Spider Forest · Hell
Jungle Hunter, Sucker, Fetish, Cloud Stalker: Use cold damage.
Thorned Hulk: Skip unless you can break the immunity or use another damage type.
Arachnid Lair · Hell
Poison Spinner, Flame Spider, Fiend, Giant Lamprey: Use cold damage.
Spider Cavern · Hell
Poison Spinner, Flame Spider, Fiend, Giant Lamprey: Use cold damage.
Checked area facts · Hell
These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.
Spider Forest
Base area levels: Normal 21 · Nightmare 49 · Hell 79.
- Jungle Hunter — Lightning immune.
- Sucker — Poison immune.
- Thorned Hulk — Cold immune.
- Fetish — Possible immunities across variants: lightning.
- Cloud Stalker — Lightning immune.
Arachnid Lair
Base area levels: Normal 21 · Nightmare 50 · Hell 85.
- Poison Spinner — Poison immune.
- Flame Spider — Fire immune.
- Fiend — Lightning immune.
- Giant Lamprey — Poison immune.
Spider Cavern
Base area levels: Normal 21 · Nightmare 50 · Hell 79.
- Poison Spinner — Poison immune.
- Flame Spider — Fire immune.
- Fiend — Lightning immune.
- Giant Lamprey — Poison immune.
Monster counts, clear times and rewards per hour have not been measured by this catalogue.
Items to look for
Hell · While this area is terrorized. Assumes you created the game at level 92.
Hunt champion and unique packs in Spider Forest and Spider Cavern / Arachnid Lair. Look for monsters with blue or gold names.
- Death's Fathom Look for: Dimensional Shard Useful for cold Sorceresses.
- Arachnid Mesh Look for: Spiderweb Sash Useful for caster builds.
- Harlequin Crest Look for: Shako Useful for Magic Find runs.
- War Traveler Look for: Battle Boots Useful for Magic Find runs.
- The Oculus Look for: Swirling Crystal Useful for Sorceress builds.
- Skin of the Vipermagi Look for: Serpentskin Armor Useful for caster builds.
Show 11 more items
- Stone of Jordan Look for: Ring Useful for caster builds.
- Griffon's Eye Look for: Diadem Lightning damage and enemy lightning resistance.
- Mara's Kaleidoscope Look for: Amulet Skills and all resistances.
- Death's Web Look for: Unearthed Wand Poison skill damage.
- Titan's Revenge Look for: Ceremonial Javelin Javelin skills and life leech.
- Thunderstroke Look for: Matriarchal Javelin Lightning javelin skills.
- Windforce Look for: Hydra Bow A powerful physical bow.
- The Grandfather Look for: Colossus Blade A high physical damage sword.
- Crown of Ages Look for: Corona Resistances and damage reduction.
- Tyrael's Might Look for: Sacred Armor A rare Holy Grail armor piece.
- Andariel's Visage Look for: Demonhead Attack speed and life steal for mercenaries.
Search the full item database →
These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.
About these drops
Items you are hunting
Open Holy Grail →Unique and set items use a monster-level check. Open other items to see their drop sources.
BEYOND TERROR ZONESXP route comparisonAncient Tunnels · Higher estimated risk
Ancient Tunnels
Level 85 monsters · Varies · Estimated XP score 75/100
Higher estimated risk · Safety first
No route meets the selected risk threshold in this rough model. These estimates do not establish whether your character can survive a run.
- At level 92, you get 62% of the XP from level 85 monsters after adjusting for the level difference. Other XP bonuses and penalties apply separately.
- The route score, killing-speed score and risk rating are rough guide estimates, not measured XP per hour or survival chances.
- No listed immunities match your damage. Check in-game for other monster immunities.
- At a players setting of 1, the base monster XP and life multipliers are 1×. We do not assume this improves XP per hour without measured clear times.
Alternatives
For a better recommendation, add life, fire resistance, cold resistance, lightning resistance, poison resistance, block, faster hit recovery, damage reduction, primary skill level.