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ACTIVE TERROR ZONEEurope · Hell · ACT 3

Spider Forest and Spider Cavern / Arachnid Lair

--:--REMAINING

Start with Sszark the Burning

Follow the route from Spider Forest, starting with Sszark the Burning. Clear nearby packs you can damage on the way.

START AT SPIDER FORESTSszark the BurningKill named enemies and nearby packs · Run time varies
View route

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

THIS RUN

What to kill

In route order
Sszark the BurningElite · Guaranteed · Spider CavernTravel variesMap and movement skill matter

Get thereFind the Spider Cavern in Spider Forest and locate the Khalim’s Eye chest; Sszark guards that chest room.

Watch forExtra Strong and Cursed spider pack hits hard in close quarters.

Same location each game
YOUR ROUTE

Sszark eye-chest run

VariesRUN TIME
Kill named enemies and nearby packsTravel variesTeleport available
  1. Start hereSpider Forest waypoint; locate Spider Cavern
  2. KillFind the Khalim’s Eye chest room and kill Sszark
  3. OptionalClear Arachnid Lair only for its random packs and chest
  4. Next runReset after the selected spider dungeon
Dangers and route tips

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

We do not know how many elite packs appear here on Hell.

The entrances and layouts of both spider dungeons vary between maps.

WHY FARM HERE

Uniques & sets

300 MF · Softcore · Teleport

Follow the route from Spider Forest, starting with Sszark the Burning. Clear nearby packs you can damage on the way.

  • Sszark the Burning is a guaranteed target on this route.
  • The number of area changes depends on the detours you choose.
  • Skip optional detours when you want a shorter run.
See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.

Spider Forest · Hell

Jungle Hunter, Sucker, Fetish, Cloud Stalker: Use cold damage.

Thorned Hulk: Skip unless you can break the immunity or use another damage type.

Arachnid Lair · Hell

Poison Spinner, Flame Spider, Fiend, Giant Lamprey: Use cold damage.

Spider Cavern · Hell

Poison Spinner, Flame Spider, Fiend, Giant Lamprey: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Spider Forest

Base area levels: Normal 21 · Nightmare 49 · Hell 79.

  • Jungle Hunter — Lightning immune.
  • Sucker — Poison immune.
  • Thorned Hulk — Cold immune.
  • Fetish — Possible immunities across variants: lightning.
  • Cloud Stalker — Lightning immune.
Arachnid Lair

Base area levels: Normal 21 · Nightmare 50 · Hell 85.

  • Poison Spinner — Poison immune.
  • Flame Spider — Fire immune.
  • Fiend — Lightning immune.
  • Giant Lamprey — Poison immune.
Spider Cavern

Base area levels: Normal 21 · Nightmare 50 · Hell 79.

  • Poison Spinner — Poison immune.
  • Flame Spider — Fire immune.
  • Fiend — Lightning immune.
  • Giant Lamprey — Poison immune.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

Compare other zones →
THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Spider Forest and Spider Cavern / Arachnid Lair. Look for monsters with blue or gold names.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops

Items you are hunting

Open Holy Grail →

Unique and set items use a monster-level check. Open other items to see their drop sources.

Rainbow Facet (Cold Death)Monster level is high enough for this check
BEYOND TERROR ZONESXP route comparisonAncient Tunnels · Higher estimated risk

Ancient Tunnels

Level 85 monsters · Varies · Estimated XP score 75/100

Higher estimated risk · Safety first

No route meets the selected risk threshold in this rough model. These estimates do not establish whether your character can survive a run.

  • At level 92, you get 62% of the XP from level 85 monsters after adjusting for the level difference. Other XP bonuses and penalties apply separately.
  • The route score, killing-speed score and risk rating are rough guide estimates, not measured XP per hour or survival chances.
  • No listed immunities match your damage. Check in-game for other monster immunities.
  • At a players setting of 1, the base monster XP and life multipliers are 1×. We do not assume this improves XP per hour without measured clear times.
Estimated safety 46/100 · Estimated killing speed 70/100 · Limited character details

Alternatives

Stony TombEstimated XP score 75/100 · Higher estimated riskBeetle lightning and confined rooms
The PitEstimated XP score 66/100 · Higher estimated riskArchers and mixed immunities

For a better recommendation, add life, fire resistance, cold resistance, lightning resistance, poison resistance, block, faster hit recovery, damage reduction, primary skill level.

Scores are rough guide estimates. Travel times vary. Rewards per hour and survival chances have not been measured.How ratings work →
YOUR CHARACTER

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