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ACTIVE TERROR ZONEEurope · Hell · ACT 5

Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught

--:--REMAINING

Start with Nihlathak

Follow the route from Halls of Pain, starting with Nihlathak. Clear nearby packs you can damage on the way.

START AT HALLS OF PAINNihlathakKill named enemies · Run time varies
View route

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

THIS RUN

What to kill

In route order
NihlathakElite · Guaranteed · Halls of VaughtTravel variesMap and movement skill matter

Get thereFrom Halls of Pain, locate Halls of Vaught and identify Nihlathak’s arm from the wall markings before entering his chamber.

Watch forCorpse Explosion can kill instantly when nearby corpses remain.

Search near the usual landmark
YOUR ROUTE

Nihlathak from Halls of Pain

VariesRUN TIME
Kill named enemies1 area changeTeleport available
  1. Start hereHalls of Pain waypoint
  2. KillFind Halls of Vaught and kill Nihlathak
  3. Next runReset after Nihlathak

Selected route: Nihlathak from Halls of Pain.

Alternative: Pindleskin from Anya’s portal

This route is available only after rescuing Anya. Use her red portal for Pindleskin, then reset instead of crossing all three Halls.

  1. Start hereUse Anya’s red portal after rescuing her
  2. KillKill Pindleskin directly inside the temple
  3. Next runCollect Pindleskin’s drops and reset
Dangers and route tips

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

We do not know how many elite packs appear here on Hell.

Nihlathak’s Corpse Explosion and Tomb Vipers are severe Hardcore threats.

WHY FARM HERE

Uniques & sets

300 MF · Softcore · Teleport

Follow the route from Halls of Pain, starting with Nihlathak. Clear nearby packs you can damage on the way.

  • Nihlathak is a guaranteed target on this route.
  • Teleport helps with the 1 area change on the full route.
See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.

Nihlathak's Temple · Hell

No ordinary monster pool is listed for this area. Fixed encounters may still occur.

Halls of Anguish · Hell

Prowling Dead, Death Brigadier, Tomb Creeper: Skip unless you can break the immunity or use another damage type.

Night Lord, Returned, Devilkin Shaman, Scarab, Flayer, Horror Mage, Temple Guard: Use cold damage.

Halls of Pain · Hell

Night Lord, Temple Guard, Blood Clan, Razor Spine, Guardian, Flayer, Hierophant, Blood Maggot: Use cold damage.

Infidel, Grotesque: Skip unless you can break the immunity or use another damage type.

Halls of Vaught · Hell

Slayer, Prowling Dead: Skip unless you can break the immunity or use another damage type.

Hell Temptress, Wretched Defiler, Ghost, Arach, Returned Archer, Flayer Shaman, Night Marauder, Tomb Viper: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Nihlathak's Temple

Base area levels: Normal 32 · Nightmare 63 · Hell 83.

No ordinary random monster pool is listed here. This does not rule out fixed encounters.

Halls of Anguish

Base area levels: Normal 33 · Nightmare 63 · Hell 83.

  • Prowling Dead — Cold immune.
  • Night Lord — Lightning immune.
  • Death Brigadier — Cold immune.
  • Returned — Lightning and poison immune.
  • Tomb Creeper — Cold immune.
  • Devilkin Shaman — No base immunity in this pool entry.
  • Scarab — Lightning immune.
  • Flayer — Fire immune.
  • Horror Mage — No base immunity in this pool entry.
  • Temple Guard — Lightning immune.
Halls of Pain

Base area levels: Normal 34 · Nightmare 64 · Hell 84.

  • Night Lord — Lightning immune.
  • Infidel — Cold immune.
  • Temple Guard — Lightning immune.
  • Blood Clan — Fire immune.
  • Razor Spine — Lightning immune.
  • Guardian — Magic immune.
  • Flayer — Fire immune.
  • Hierophant — No base immunity in this pool entry.
  • Grotesque — Cold immune.
  • Blood Maggot — Lightning and poison immune.
Halls of Vaught

Base area levels: Normal 36 · Nightmare 64 · Hell 84.

  • Slayer — Cold immune.
  • Hell Temptress — Physical immune.
  • Wretched Defiler — Poison immune.
  • Prowling Dead — Cold immune.
  • Ghost — Physical and poison immune.
  • Arach — Fire immune.
  • Returned Archer — Poison immune.
  • Flayer Shaman — Fire immune.
  • Night Marauder — Physical and poison immune.
  • Tomb Viper — Lightning and poison immune.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

Compare other zones →
THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Nihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught. Look for monsters with blue or gold names.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops

Items you are hunting

Open Holy Grail →

Unique and set items use a monster-level check. Open other items to see their drop sources.

Arachnid MeshMonster level is high enough for this check
BEYOND TERROR ZONESXP route comparisonAncient Tunnels · Higher estimated risk

Ancient Tunnels

Level 85 monsters · Varies · Estimated XP score 75/100

Higher estimated risk · Safety first

No route meets the selected risk threshold in this rough model. These estimates do not establish whether your character can survive a run.

  • At level 92, you get 62% of the XP from level 85 monsters after adjusting for the level difference. Other XP bonuses and penalties apply separately.
  • The route score, killing-speed score and risk rating are rough guide estimates, not measured XP per hour or survival chances.
  • No listed immunities match your damage. Check in-game for other monster immunities.
  • At a players setting of 1, the base monster XP and life multipliers are 1×. We do not assume this improves XP per hour without measured clear times.
Estimated safety 46/100 · Estimated killing speed 70/100 · Limited character details

Alternatives

Stony TombEstimated XP score 75/100 · Higher estimated riskBeetle lightning and confined rooms
The PitEstimated XP score 66/100 · Higher estimated riskArchers and mixed immunities

For a better recommendation, add life, fire resistance, cold resistance, lightning resistance, poison resistance, block, faster hit recovery, damage reduction, primary skill level.

Scores are rough guide estimates. Travel times vary. Rewards per hour and survival chances have not been measured.How ratings work →
YOUR CHARACTER

Character settings

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