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ACTIVE TERROR ZONEEurope · Hell · ACT 2

Rocky Waste and Stony Tomb

--:--REMAINING

Hunt champion and unique packs

Follow the route from Lut Gholein and look for monsters with blue or gold names.

START AT LUT GHOLEINStony Tomb chest runKill named enemies and nearby packs · Run time varies
View route

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

THIS RUN

What to kill

In route order
Creeping FeatureOptional · Elite · Guaranteed · Stony Tomb Level 2Travel variesMap and movement skill matter

Get thereLeave Lut Gholein into Rocky Waste, find Stony Tomb, then search Level 2 for Creeping Feature. Treat the golden chest as a separate optional stop.

Watch forExtra Strong and Cold Enchanted; cold attacks need another way to handle him in Hell.

Search near the usual landmark
YOUR ROUTE

Stony Tomb chest run

VariesRUN TIME
Kill named enemies and nearby packs2 area changesTeleport available
  1. Start hereLeave Lut Gholein into Rocky Waste and locate Stony Tomb
  2. Clear packsClear convenient packs while finding the stairs
  3. Clear packsSearch Level 2 and clear packs you can damage
  4. OptionalKill Creeping Feature if your damage can hurt him
  5. Next runReset after the Level 2 chest room
Dangers and route tips

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

We do not know how many elite packs appear here on Hell.

The Stony Tomb entrance and internal stairs vary.

WHY FARM HERE

Uniques & sets

300 MF · Softcore · Teleport

Follow the route from Lut Gholein and look for monsters with blue or gold names.

  • The main route focuses on monster packs; named enemies listed as optional are detours.
  • Teleport helps with the 2 area changes on the full route.
  • Skip optional detours when you want a shorter run.
See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the pack-clearing route; named enemies marked optional are detours.

Rocky Waste · Hell

Sand Leaper, Dung Soldier, Carrion Bird: Use cold damage.

Huntress, Slinger: Skip unless you can break the immunity or use another damage type.

Stony Tomb Level 1 · Hell

Horror, Dung Soldier, Burning Dead Mage: Use cold damage.

Stony Tomb Level 2 · Hell

Horror, Dung Soldier, Burning Dead Mage: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Rocky Waste

Base area levels: Normal 14 · Nightmare 43 · Hell 75.

  • Sand Leaper — Fire immune.
  • Huntress — Cold immune.
  • Dung Soldier — Lightning immune.
  • Carrion Bird — Poison immune.
  • Slinger — Cold immune.
Stony Tomb Level 1

Base area levels: Normal 12 · Nightmare 44 · Hell 85.

  • Horror — Lightning immune.
  • Dung Soldier — Lightning immune.
  • Burning Dead Mage — Lightning immune.
Stony Tomb Level 2

Base area levels: Normal 12 · Nightmare 44 · Hell 85.

  • Horror — Lightning immune.
  • Dung Soldier — Lightning immune.
  • Burning Dead Mage — No base immunity in this pool entry.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

Compare other zones →
THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Rocky Waste and Stony Tomb. Look for monsters with blue or gold names.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops

Items you are hunting

Open Holy Grail →

Unique and set items use a monster-level check. Open other items to see their drop sources.

Aerin ShieldCheck the item page for drop sourcesItem drop sources vary by item type.
BEYOND TERROR ZONESXP route comparisonAncient Tunnels · Higher estimated risk

Ancient Tunnels

Level 85 monsters · Varies · Estimated XP score 75/100

Higher estimated risk · Safety first

No route meets the selected risk threshold in this rough model. These estimates do not establish whether your character can survive a run.

  • At level 92, you get 62% of the XP from level 85 monsters after adjusting for the level difference. Other XP bonuses and penalties apply separately.
  • The route score, killing-speed score and risk rating are rough guide estimates, not measured XP per hour or survival chances.
  • No listed immunities match your damage. Check in-game for other monster immunities.
  • At a players setting of 1, the base monster XP and life multipliers are 1×. We do not assume this improves XP per hour without measured clear times.
Estimated safety 46/100 · Estimated killing speed 70/100 · Limited character details

Alternatives

Stony TombEstimated XP score 75/100 · Higher estimated riskBeetle lightning and confined rooms
The PitEstimated XP score 66/100 · Higher estimated riskArchers and mixed immunities

For a better recommendation, add life, fire resistance, cold resistance, lightning resistance, poison resistance, block, faster hit recovery, damage reduction, primary skill level.

Scores are rough guide estimates. Travel times vary. Rewards per hour and survival chances have not been measured.How ratings work →
YOUR CHARACTER

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