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ACTIVE TERROR ZONEEurope · Hell · ACT 1

Black Marsh, The Hole, and The Forgotten Tower

--:--REMAINING

Start with The Countess

Follow the route from Black Marsh, starting with The Countess. Clear nearby packs you can damage on the way.

START AT BLACK MARSHThe CountessKill named enemies · Run time varies
View route

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

THIS RUN

What to kill

In route order
The CountessElite · Guaranteed · Tower Cellar Level 5Travel variesMap and movement skill matter

Get thereFind the Forgotten Tower in Black Marsh and descend to Level 5. Kill the Countess and collect her drops on each run. Her large chest is tied to the active Forgotten Tower quest; starting a new game does not reset a completed quest.

Watch forFire- and cold-immune monsters matter in Hell; her pack can block the room.

Same location each game
YOUR ROUTE

Countess descent

VariesRUN TIME
Kill named enemiesTravel variesTeleport available
  1. Start hereBlack Marsh waypoint; locate the Forgotten Tower
  2. KillDescend to Tower Cellar Level 5 and kill the Countess
  3. OptionalEnter The Hole only if you want to clear more monsters
  4. Next runCollect the Countess’s drops and reset; skip the quest chest on repeat runs
Dangers and route tips

Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.

We do not know how many elite packs appear here on Hell.

Descend five cellar levels to reach the Countess. The large chest is a Forgotten Tower quest reward, not a repeat-farming chest.

WHY FARM HERE

Uniques & sets

300 MF · Softcore · Teleport

Follow the route from Black Marsh, starting with The Countess. Clear nearby packs you can damage on the way.

  • The Countess is a guaranteed target on this route.
  • The number of area changes depends on the detours you choose.
  • Skip optional detours when you want a shorter run.
See the checked area facts for base levels and listed monster pools. Fixed encounters and extra unique modifiers can differ. Clear times and rewards per hour are not measured, so rewards and safety are not rated.

What to clear with Blizzard

Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.

Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.

Black Marsh · Hell

Blood Hawk Nest, Returned, Night Clan, Carver Shaman, Vile Archer: Use cold damage.

Brute: Skip unless you can break the immunity or use another damage type.

Hole Level 1 · Hell

Misshapen, Carver, Vile Archer: Use cold damage.

Brute: Skip unless you can break the immunity or use another damage type.

Hole Level 2 · Hell

Misshapen, Carver, Vile Archer: Use cold damage.

Brute: Skip unless you can break the immunity or use another damage type.

Forgotten Tower · Hell

No ordinary monster pool is listed for this area. Fixed encounters may still occur.

Tower Cellar Level 1 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 2 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 3 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 4 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

Tower Cellar Level 5 · Hell

Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.

These suggestions use ordinary monster immunities for the selected difficulty and your build’s listed damage types. A damage type may require another skill, a corpse or a particular target type. They do not guarantee a fast or safe kill. Named enemies and unique modifiers can differ; check immunities in-game. Immunity-breaking gear and mercenary damage are not assumed.
Checked area facts · Hell

These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.

Black Marsh

Base area levels: Normal 6 · Nightmare 38 · Hell 69.

  • Blood Hawk Nest — No base immunity in this pool entry.
  • Returned — Poison immune.
  • Brute — Cold immune.
  • Night Clan — Lightning immune.
  • Carver Shaman — Fire immune.
  • Vile Archer — Fire immune.
Hole Level 1

Base area levels: Normal 5 · Nightmare 38 · Hell 80.

  • Misshapen — Lightning immune.
  • Carver — Fire immune.
  • Brute — Cold immune.
  • Vile Archer — Fire immune.
Hole Level 2

Base area levels: Normal 5 · Nightmare 39 · Hell 81.

  • Misshapen — Lightning immune.
  • Carver — Fire immune.
  • Brute — Cold immune.
  • Vile Archer — Fire immune.
Forgotten Tower

Base area levels: Normal not listed · Nightmare not listed · Hell not listed.

No ordinary random monster pool is listed here. This does not rule out fixed encounters.

Tower Cellar Level 1

Base area levels: Normal 7 · Nightmare 38 · Hell 75.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 2

Base area levels: Normal 7 · Nightmare 39 · Hell 76.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 3

Base area levels: Normal 7 · Nightmare 40 · Hell 77.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 4

Base area levels: Normal 7 · Nightmare 41 · Hell 78.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.
Tower Cellar Level 5

Base area levels: Normal 7 · Nightmare 42 · Hell 79.

  • Devilkin — Fire immune.
  • Ghost — Physical immune.
  • Blood Clan — Fire immune.
  • Dark Archer — Lightning immune.

Monster counts, clear times and rewards per hour have not been measured by this catalogue.

Game data 3.3.93847 · Resurrected

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THIS AREA

Items to look for

Hell · While this area is terrorized. Assumes you created the game at level 92.

Hunt champion and unique packs in Black Marsh, The Hole, and The Forgotten Tower. Look for monsters with blue or gold names. The Countess can also drop these items at this game level.

Show 11 more items

Search the full item database →

These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.

About these drops
BEYOND TERROR ZONESXP route comparisonAncient Tunnels · Higher estimated risk

Ancient Tunnels

Level 85 monsters · Varies · Estimated XP score 75/100

Higher estimated risk · Safety first

No route meets the selected risk threshold in this rough model. These estimates do not establish whether your character can survive a run.

  • At level 92, you get 62% of the XP from level 85 monsters after adjusting for the level difference. Other XP bonuses and penalties apply separately.
  • The route score, killing-speed score and risk rating are rough guide estimates, not measured XP per hour or survival chances.
  • No listed immunities match your damage. Check in-game for other monster immunities.
  • At a players setting of 1, the base monster XP and life multipliers are 1×. We do not assume this improves XP per hour without measured clear times.
Estimated safety 46/100 · Estimated killing speed 70/100 · Limited character details

Alternatives

Stony TombEstimated XP score 75/100 · Higher estimated riskBeetle lightning and confined rooms
The PitEstimated XP score 66/100 · Higher estimated riskArchers and mixed immunities

For a better recommendation, add life, fire resistance, cold resistance, lightning resistance, poison resistance, block, faster hit recovery, damage reduction, primary skill level.

Scores are rough guide estimates. Travel times vary. Rewards per hour and survival chances have not been measured.How ratings work →
YOUR CHARACTER

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