Black Marsh, The Hole, and The Forgotten Tower
Start with The Countess
Follow the route from Black Marsh, starting with The Countess. Clear nearby packs you can damage on the way.
Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.
What to kill
The CountessElite · Guaranteed · Tower Cellar Level 5Travel variesMap and movement skill matter
Get thereFind the Forgotten Tower in Black Marsh and descend to Level 5. Kill the Countess and collect her drops on each run. Her large chest is tied to the active Forgotten Tower quest; starting a new game does not reset a completed quest.
Watch forFire- and cold-immune monsters matter in Hell; her pack can block the room.
Same location each gameCountess descent
- Start hereBlack Marsh waypoint; locate the Forgotten Tower
- KillDescend to Tower Cellar Level 5 and kill the Countess
- OptionalEnter The Hole only if you want to clear more monsters
- Next runCollect the Countess’s drops and reset; skip the quest chest on repeat runs
Dangers and route tips
Listed monster pools are checked for this difficulty. Fixed encounters, spawned minions and extra unique modifiers are not covered by those lists.
We do not know how many elite packs appear here on Hell.
Descend five cellar levels to reach the Countess. The large chest is a Forgotten Tower quest reward, not a repeat-farming chest.
Uniques & sets
300 MF · Softcore · Teleport
Follow the route from Black Marsh, starting with The Countess. Clear nearby packs you can damage on the way.
- The Countess is a guaranteed target on this route.
- The number of area changes depends on the detours you choose.
- Skip optional detours when you want a shorter run.
What to clear with Blizzard
Include champion and unique packs, plus bosses on the selected route. Their drop pools differ; use the item finder for a particular item rather than assuming every enemy can drop it.
Follow the named targets in route order and clear nearby packs your attacks can hurt. Optional targets can be skipped.
Black Marsh · Hell
Blood Hawk Nest, Returned, Night Clan, Carver Shaman, Vile Archer: Use cold damage.
Brute: Skip unless you can break the immunity or use another damage type.
Hole Level 1 · Hell
Misshapen, Carver, Vile Archer: Use cold damage.
Brute: Skip unless you can break the immunity or use another damage type.
Hole Level 2 · Hell
Misshapen, Carver, Vile Archer: Use cold damage.
Brute: Skip unless you can break the immunity or use another damage type.
Forgotten Tower · Hell
No ordinary monster pool is listed for this area. Fixed encounters may still occur.
Tower Cellar Level 1 · Hell
Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.
Tower Cellar Level 2 · Hell
Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.
Tower Cellar Level 3 · Hell
Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.
Tower Cellar Level 4 · Hell
Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.
Tower Cellar Level 5 · Hell
Devilkin, Ghost, Blood Clan, Dark Archer: Use cold damage.
Checked area facts · Hell
These are areas covered by this guide; check in-game which are terrorized. Base area levels are shown before terrorization. The listed monster families are possible spawns, not a count of monsters you will find. Fixed encounters, spawned minions and extra unique modifiers are separate.
Black Marsh
Base area levels: Normal 6 · Nightmare 38 · Hell 69.
- Blood Hawk Nest — No base immunity in this pool entry.
- Returned — Poison immune.
- Brute — Cold immune.
- Night Clan — Lightning immune.
- Carver Shaman — Fire immune.
- Vile Archer — Fire immune.
Hole Level 1
Base area levels: Normal 5 · Nightmare 38 · Hell 80.
- Misshapen — Lightning immune.
- Carver — Fire immune.
- Brute — Cold immune.
- Vile Archer — Fire immune.
Hole Level 2
Base area levels: Normal 5 · Nightmare 39 · Hell 81.
- Misshapen — Lightning immune.
- Carver — Fire immune.
- Brute — Cold immune.
- Vile Archer — Fire immune.
Forgotten Tower
Base area levels: Normal not listed · Nightmare not listed · Hell not listed.
No ordinary random monster pool is listed here. This does not rule out fixed encounters.
Tower Cellar Level 1
Base area levels: Normal 7 · Nightmare 38 · Hell 75.
- Devilkin — Fire immune.
- Ghost — Physical immune.
- Blood Clan — Fire immune.
- Dark Archer — Lightning immune.
Tower Cellar Level 2
Base area levels: Normal 7 · Nightmare 39 · Hell 76.
- Devilkin — Fire immune.
- Ghost — Physical immune.
- Blood Clan — Fire immune.
- Dark Archer — Lightning immune.
Tower Cellar Level 3
Base area levels: Normal 7 · Nightmare 40 · Hell 77.
- Devilkin — Fire immune.
- Ghost — Physical immune.
- Blood Clan — Fire immune.
- Dark Archer — Lightning immune.
Tower Cellar Level 4
Base area levels: Normal 7 · Nightmare 41 · Hell 78.
- Devilkin — Fire immune.
- Ghost — Physical immune.
- Blood Clan — Fire immune.
- Dark Archer — Lightning immune.
Tower Cellar Level 5
Base area levels: Normal 7 · Nightmare 42 · Hell 79.
- Devilkin — Fire immune.
- Ghost — Physical immune.
- Blood Clan — Fire immune.
- Dark Archer — Lightning immune.
Monster counts, clear times and rewards per hour have not been measured by this catalogue.
Items to look for
Hell · While this area is terrorized. Assumes you created the game at level 92.
Hunt champion and unique packs in Black Marsh, The Hole, and The Forgotten Tower. Look for monsters with blue or gold names. The Countess can also drop these items at this game level.
- Death's Fathom Look for: Dimensional Shard Useful for cold Sorceresses.
- Arachnid Mesh Look for: Spiderweb Sash Useful for caster builds.
- Harlequin Crest Look for: Shako Useful for Magic Find runs.
- War Traveler Look for: Battle Boots Useful for Magic Find runs.
- The Oculus Look for: Swirling Crystal Useful for Sorceress builds.
- Skin of the Vipermagi Look for: Serpentskin Armor Useful for caster builds.
Show 11 more items
- Stone of Jordan Look for: Ring Useful for caster builds.
- Griffon's Eye Look for: Diadem Lightning damage and enemy lightning resistance.
- Mara's Kaleidoscope Look for: Amulet Skills and all resistances.
- Death's Web Look for: Unearthed Wand Poison skill damage.
- Titan's Revenge Look for: Ceremonial Javelin Javelin skills and life leech.
- Thunderstroke Look for: Matriarchal Javelin Lightning javelin skills.
- Windforce Look for: Hydra Bow A powerful physical bow.
- The Grandfather Look for: Colossus Blade A high physical damage sword.
- Crown of Ages Look for: Corona Resistances and damage reduction.
- Tyrael's Might Look for: Sacred Armor A rare Holy Grail armor piece.
- Andariel's Visage Look for: Demonhead Attack speed and life steal for mercenaries.
Search the full item database →
These are examples of unique items that can drop, not guaranteed rewards or a full loot list. Other high-level Hell Terror Zones share these items. Named bosses and chests have different drop rules; only the enemies named above are covered. Identify gold items to see what you found. We do not calculate drop chances.
About these drops
BEYOND TERROR ZONESXP route comparisonAncient Tunnels · Higher estimated risk
Ancient Tunnels
Level 85 monsters · Varies · Estimated XP score 75/100
Higher estimated risk · Safety first
No route meets the selected risk threshold in this rough model. These estimates do not establish whether your character can survive a run.
- At level 92, you get 62% of the XP from level 85 monsters after adjusting for the level difference. Other XP bonuses and penalties apply separately.
- The route score, killing-speed score and risk rating are rough guide estimates, not measured XP per hour or survival chances.
- No listed immunities match your damage. Check in-game for other monster immunities.
- At a players setting of 1, the base monster XP and life multipliers are 1×. We do not assume this improves XP per hour without measured clear times.
Alternatives
For a better recommendation, add life, fire resistance, cold resistance, lightning resistance, poison resistance, block, faster hit recovery, damage reduction, primary skill level.